🎰 Blackjack BJ-1 - Battletech Wiki

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BATTLETECH - Mech Building 201 (Jenner \u0026 Blackjack Customization)

It's a great weapon to have with you if you're going to be up against a lot of lighter 'Mechs, as it can finish off a whole enemy lance of them if you time it right. Having a light frame 'Mech such as a Flea or Locust equipped with COIL beams which build up damage-dealing capability based on how far a 'Mech travels in a turn can open up incredibly valuable flanking and harrassing opportunities on the battlefield. Harebrained is altering the way reputation works, and the multi-mission Flashpoints will offer bonus rewards beyond what you negotiate for when accepting the contracts. Each individual weapon type in BattleTech can also be found in varying degrees of rarity, and as the rarity of a weapon increases, so does its lethality and value in combat. There are also new weapons and specialised hardware, so the design space for lances is now officially huge. Let us know in the comments! This makes everyone much harder to hit, and it's worthwhile mounting one on a lighter frame - or just taking the stock Raven 1X out with your lance when you're fighting battles against seasoned opponents. Cockpit upgrades can grant wound resistance, or in the case of rangefinders, add to your view distance. One more beginner tip: Use the 'Strip Armor' button when you start putting your build together. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. Each has its own characteristics, but generally they're of limited use. Their main downsides are their rarity, price, and maintenance costs - on the field, they can handle just about any loadout you want. We'll continue to update this guide as we learn more about BattleTech, but these rules should apply to BattleTech Heavy Metal and the 1. Featured Article. But building your lance the right way and picking the missions best suited to your lance is just as important - if not more so - than proper positioning and timing in a fight. With Flashpoint , some of how salvage and payouts work is going to change. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armor as evenly as it can. Ballistic weapons Ballistic weapons, as the name suggests, are your conventional, direct-fire guns β€” autocannons and gauss rifles. According to this developer diary , the team has taken steps to have the loot you gain from these missions and in stores make sense with the location you find them, so finding and buying specialized parts is now a much less random affair. Energy weapons Energy weapons include all lasers and PPCs. The small laser simply adds another dose of damage, and it doesn't build up much heat. There are three main categories of weapons plus support weapons, which I consider a special class , and each has its own set of pros and cons. It can mount the fearsome Thumper Cannon, which is BattleTech 's first and only field artillery piece. The explosion does damage to each component of 'Mechs caught in the blast, except for the heads. Multiple PPCs, autocannons, and laser banks all work well. Share on Facebook Share on Twitter. Grouped medium lasers and autocannons are good choices for strikers, who you can think of as your cavalry. That can tie your hands a bit when it comes to trying to adapt them for different roles, but the advantages you get from the new Special Techs tend to outweigh the downsides - if you want to field an Archer or Rifleman, for example, consider refitting other long-range 'Mechs in your lance for support or close-in duty. PPC's used to be good, but they've been nerfed into oblivion since launch. A good example here is the 1R variant of the Vindicator - the stock configuration carries a medium laser, LRM-5, and PPC, along with jump jets to quickly change positions. Ballistic weapons, as the name suggests, are your conventional, direct-fire guns β€” autocannons and gauss rifles. Energy weapons include all lasers and PPCs. Top Articles Article.{/INSERTKEYS}{/PARAGRAPH} If you have Heavy Metal , consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed which is what you always want your strikers to be doing. Leave a comment. Try to always have at least one 'mech in reserve equipped with an Electronic Warfare loadout. Black Lives Matter - How we can all help 10 Jun 0. The ECM suite in particular is surprisingly powerful, and despite its in-game description it's able to effectively 'cloak' a group of mechs around whoever's carrying it. Keep an eye out for these. Weapons-wise, stick to basics - a long-range autocannon or a pair of M Lasers will be plenty. However, for Brawlers and Juggernauts see below , these can add even more devastation to a punch, and that can make all the difference - particularly later in the game. In most cases, think of these loadouts as existing solely for a particular type of mission: a fast, long-range sniper built on a Jenner chassis, for instance, can be incredibly helpful in assassination missions, but its low drop-in tonnage will make it nearly useless in base assaults and straight-up battles. Jump jets: Essential for outfitting a new scout or other fast-mover in your team. These are much more useful and they're worth salvaging if you can. Paradox is running their annual Midsummer Sale - Cheap strategy games for all! Watch a whole glorious hour of BattleTech combat gameplay 23 Mar 0. Use these BattleMechs to spot enemies for your indirect fire platforms and look for opportunities to take out vehicles. On the downside, though, it's inaccurate and not particularly effective against undamaged enemies - so try to soften them up a bit before lobbing in a mortar. These both have the potential to give your lance the edge in any fight, but they're particularly helpful in the new city biome, where sightlines can be easily broken and indirect fire tends to reign supreme. Fortunately, the COIL beams aren't heavy, which means you can add more armor to the area where you have it installed. Each BattleMech chassis has a stock role that your engineer, Yang Virtanen, describes in notes you can find in the info panel. {PARAGRAPH}{INSERTKEYS}There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. Some are better for specific missions, some require you to carry ammunition, and some of them provide an extra bit of control over the battle space. We've taken all this as well as where the free-patches have taken the meta and put together a guide to help you create the perfect Lance for what you want. As you might expect, these fire a shell on an arcing trajectory, which then explodes on impact, damaging everything in an area of effect. With Heavy Meta l, the ballistic weapons category has expanded to include the indirect-fire Mech Mortar. This Mech Building guide should be considered just that: a guide. If you're playing with Urban Warfare installed, expect to encounter SRM-packing Javelins frequently, particularly in the early game. Use M Lasers instead; or better yet, autocannon 10s. Heavy Metal does change this calculation up a bit, as the new COIL weapon was specifically designed to keep lighter, speedier 'Mechs viable further into the game. For full posting functionality, view this post in our forum. Save your rare, powerful salvaged weapons to outfit these beasts. Another thing to keep in mind is that these roles overlap in many cases. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. A crucial thing to remember about missiles is how the percentage chance to hit changes β€” the probability is calculated for each individual projectile, so you usually have a better chance at some missiles hitting. Tags: Turn-Based Tactics , Harebrained Schemes , battletech mechs guide , battletech game , Battletech , Battletech best mechs , battletech tips. Many missions in BattleTech , particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Slitherine tries to put us all at ease by announcing a game about nuclear annihilation 18 Jun 0. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. The new 'Mechs introduced in Heavy Metal tend to have built-in technologies that are adapted for more specific roles than you may be used to with the rest of the lance. You'll want to use these on lighter 'Mechs, but be aware that they take up a relatively high number of hardpoint slots, making them vulnerable to critical hits. Machine guns will do bonus damage against exposed structures, and flamers will limit the performance of an enemy 'Mech by overheating it.